Tuesday, October 1, 2013

rule of third

rule of third

The placement of the buildings in this photo best describes the photo composition rule of third.

Avoiding Mergers

Avoiding Mergers

This image is a good example of Avoiding Mergers because the distance from the both builds help to show that are different objects

Framing

Framing

This is a nice example of framing cause the building act like a frame for the middle of it

Simplicity

Simplicity

The main focus of this picture would be the faces of the people and how they look seeing there friends and family on the wall

line

line

This is a nice example of line because it is straight line going on and on fading in the back before ending.

Balance

Balance

You could split this down the middle and it would still be to different photos

Friday, September 27, 2013

color


texture



ELEMENTS OF ART


ELEMENTS OF ART

LINE- marks made by a pointed tool: brush, pencil, pen, etc. Lines can vary in width, direction, curvature,

SHAPE-formed wherever the ends of a continuous line meet. Geometric shapes such as circles, triangles or squares have perfect, uniform measurements and don't often appear in nature. Organic shapes are associated with things from the natural world, like plants and animals

COLOR-Color wheels show the primary colors, secondary colors, and the tertiary (intermediate) colors. They also show the relationships between complementary colors across from each other, such as blue and orange; and analogous (similar or related) colors next to each other such as yellow, green, and blue. Black and white may be thought of as colors but, in fact, they are not. White light is the presence of all color; black is the absence of reflected light and therefore the absence of color.

VALUE (TONE)-Value, or tone, refers to dark and light; the value scale refers to black and white with all gradations of gray in between.  Value contrasts help us to see and understand a two-dimensional work of art.

FORM-describes objects that are three-dimensional, having length, width, and height.

TEXTURE-can be rough, bumpy, slick, scratchy, smooth, silky, soft, prickly--the list is endless.  Texture refers to the surface quality, both simulated and actual, of artwork.

SPACE-refers to distances or areas around, between, or within components of a piece. Space can be positive (white or light) or  negative (black or dark), open or closed,shallow or deep, and two-dimensional or three-dimensional.



PRINCIPLES OF DESIGN